AI Insights · Timothy · October 2023
Top 5 Match 3 Games in the Middle East Q3 2023
A detailed look at the performance of the top 5 Match 3 games on a unified platform in the Middle East for Q3 2023, including trends in downloads, revenue, and active users.
In Q3 2023, the top 5 Match 3 games in the Middle East demonstrated varied performance across weekly downloads, revenue, and active users. Here’s a detailed breakdown of their performance based on Sensor Tower data.
Shoot Bubble - Bubble Shooter from FLYYES TECHNOLOGY PTE. LTD. saw a significant increase in weekly revenue, peaking at approximately $340 in the last week of August. Weekly downloads also showed an upward trend, reaching around 20K in early September. Active users fluctuated, peaking at 104.8K at the end of August, before settling around 97.9K by the end of September.
Bubble Pop! Puzzle Game Legend by BitMango, Inc. experienced consistent weekly revenue, peaking at around $860 in mid-September. The game’s downloads peaked at 21.5K in mid-August, while active users saw a steady increase, reaching around 54.5K in the same period.
Bubble Rainbow - Shoot & Pop from Blackout Lab SL had a steady climb in weekly revenue, peaking at approximately $206 by the end of September. Weekly downloads varied, reaching a peak of around 15.7K at the end of July. Active users remained relatively stable, peaking at 116.9K in late July and maintaining around 101.7K by the end of September.
Bubble Shooter: Pop & Blast by Ilyon Dynamics Ltd. saw a decline in weekly revenue, starting at $5.8K in late June and falling to around $2.6K by the end of September. Downloads also declined, from 13K in late June to around 10.5K by the end of September. Active users showed a slight decrease, starting at 215.4K in late June and ending at around 190.9K in September.
Marble Master from Teewee Games experienced a decline in weekly revenue, starting at $3.6K in late June and dropping to approximately $2.3K by the end of September. The game’s downloads saw a significant drop in August, reaching a low of around 1.4K, before recovering to approximately 6.4K by the end of September. Active users also fluctuated, peaking at 65.3K in late June and ending the quarter at around 50.5K.
For more detailed insights and data, visit Sensor Tower.